in deadfire, i feel like blue and black overlap a lot in terms of mtg color wheel. single-class wizard gets you some extremely powerful end-game magic, regardless of your school. this kind of stomps over your black color choice selection (blood mage part), but it's just a suggestion for something that seems a lot more "blue-y" to me. but +2 PL to slicken and other transmutation is still good if you do that). if you can't get over the flavor of being an evoker whose native home is tossing fireballs, then i recommend transmuter instead - you still get decent countermagic (slicken is transmutor, concelhaut's crushing doom is illusion, a friend school), and a relevant +2 PL bonus to illusion (for all your debuffs) (edit: i don't know why i said you get +2 PL to illusion, you get +2 PL to transmutation you can do illusionist to get +2 PL. I know "evoker" sounds a bit red-ish, but this is a school specialization that gets you both enchantment (which has spell reflection, call to slumber, spell stealing), illusion (invisibility, mirror image, mind-based debuffs), and a great set of countermagic (thrust of tattered veils & minoletta's concussive missiles are evocation interrupts, concelhaut's crushing doom is A+ illusion interrupt). Thanks for reading everyone! Also if there’s any MTG-fans, would love to hear if you have any alternative thoughts in general.Īs a perennial blue mage and lots of hours of deadfire, i'm actually thinking you probably want to be a pure wizard, and probably an evoker. It doesn't help that the start of the game doesn't really showcase what each class does in the mid-game. Does anybody have any suggestions on alterations to make this playthrough POTD-ready? Furthermore, generally speaking what attributes should each role focus on? Overall, I am content (excited even?) with the flavor choices, but haven’t been sure how to create synergy or define each character’s roles. Wondering if there’s a more synergistic Ranger subclass or different subclass overall. I think here I compromised synergy most for flavor, as I went with Beastmaster (Ancient/Stalker), but I wonder if it offers much for the team at all, or if the Stalker subclass conflicts with Ancient. Also tried the Howler (Berserker/Skald) as a more versatile choice. I am unsure whether the Brute (Berserker/Devoted) is the most optimal as a damage source, but felt it was most fitting. However, I’m wondering if this role offers much otherwise or if I should go the necromancer route––maybe Loremaster (Bloodmage/Bellower)? I went with Spellblade (Bloodmage/Assassin) as an alpha striker to begin combat encounters from stealth and also get wizard spells. Not sure if this role is needed but I went with it!īLACK - ranged dps/utility. I have been sticking with Mindstalker (Trickster/Beguiler) as it is what I feel best captures the blue mentality of counterspelling and indirect battlefield manipulation. it might help to have the extra utility, healing, and support from the Herald, but they definitely are not as sturdy as the Crusader.īLUE - disabler/cc. I have been deciding between Herald (Shieldbearer/Troubadour) or Crusader (Shieldbearer/Unbroken) as a better option for tank in this party. So I wanted some guidance on how to create this party. As it is POTD, I am trying to balance flavor and optimization, but it has been a minute since I last played this game, and I’ve had a few tries starting playthroughs that just didn’t feel too cohesive. And since the party count is 5, which aligns so well with MTG’s color pie, I wanted to try making a party themed after each the WUBRG colors. I am about to start a POTD run and thought it would be fun try out a custom party.
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